ViMaSter:: https://tracker.vimaster.de/ ViMaSter:: Games Academy - P300 (WiSe2014): Recently opened tasks 2015-01-19T12:10:12Z FS#103: Percentage of speed for player and enemies https://tracker.vimaster.de/index.php?do=details&task_id=103 2015-01-19T12:10:12Z Vincent Mahnke Add X-percent of speed per playthrough. Add X-percent of speed per playthrough.

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FS#102: (Final-Boss) Katsuo https://tracker.vimaster.de/index.php?do=details&task_id=102 2014-11-25T17:22:55Z Vincent Mahnke 3 phasesPhase ends on certain number of hits and repeat in a certain pattern Phase 1 (teleport-duel):Teleports to CQC-range and player has to attack him faster than being hit. Phase 2 (projectile):Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle Phase 1 again Phase 2 again Phase 3:Flys to top of screen (out of CQC-range)Spawns normal particle-enemies that don’t stop spawning until the boss is slainShoots particles like Phase 1 of Mini-Boss1 3 phases
Phase ends on certain number of hits and repeat in a certain pattern

Phase 1 (teleport-duel):
Teleports to CQC-range and player has to attack him faster than being hit.

Phase 2 (projectile):
Shoots particles, which the player can reflect to the direction the player is facing when hitting the particle

Phase 1 again

Phase 2 again

Phase 3:
Flys to top of screen (out of CQC-range)
Spawns normal particle-enemies that don’t stop spawning until the boss is slain
Shoots particles like Phase 1 of Mini-Boss1

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FS#101: (Mini-Boss1) Hover-above enemy https://tracker.vimaster.de/index.php?do=details&task_id=101 2014-11-25T20:21:37Z Vincent Mahnke Locks screen like all other mini-bosses. Teleports to other position on screen, if he get’s hit or damages the player.On hit “splits up” to more/different parts. Rewards player with sidestep-ability. Locks screen like all other mini-bosses.

Teleports to other position on screen, if he get’s hit or damages the player.
On hit “splits up” to more/different parts.

Rewards player with sidestep-ability.

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FS#100: Motion blur on camera https://tracker.vimaster.de/index.php?do=details&task_id=100 2014-11-11T23:52:15Z Vincent Mahnke What variables are needed? What variables are needed?

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FS#99: Audio list https://tracker.vimaster.de/index.php?do=details&task_id=99 2014-11-11T23:51:28Z Vincent Mahnke Sound: Sound needed for Amount of files Modifies by Music: Music Amount of files Modified by Sound:

  • Sound needed for
  • Amount of files
  • Modifies by

Music:

  • Music
  • Amount of files
  • Modified by
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FS#98: Credits https://tracker.vimaster.de/index.php?do=details&task_id=98 2014-11-12T14:24:12Z Vincent Mahnke Rough sketch? Anything? Rough sketch? Anything?

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FS#97: Game Over https://tracker.vimaster.de/index.php?do=details&task_id=97 2014-11-12T14:24:17Z Vincent Mahnke Contains: Press any key to retry Press escape to exit the game Rough sketch? Anything? Contains:

  • Press any key to retry
  • Press escape to exit the game

Rough sketch? Anything?

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FS#96: Crosshair https://tracker.vimaster.de/index.php?do=details&task_id=96 2014-11-12T14:24:00Z Vincent Mahnke Rough sketch? Anything? Rough sketch? Anything?

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FS#95: Progression https://tracker.vimaster.de/index.php?do=details&task_id=95 2014-11-11T23:46:11Z Vincent Mahnke How far am I in the level + What run is this? (New Game+-Counter) Rough sketch? Anything? How far am I in the level + What run is this? (New Game+-Counter)

Rough sketch? Anything?

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FS#94: Healthbar https://tracker.vimaster.de/index.php?do=details&task_id=94 2014-11-11T23:45:44Z Vincent Mahnke Rough sketch? Anything? Rough sketch? Anything?

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